搜索

How 3D Game Rendering Works: Texturing

发表于 2024-09-21 17:34:25 来源:淄博新闻网

In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one of the most important stages in rendering, even though all that is happening is the colors of a two dimensional grid of colored blocks are calculated and changed.

The majority of the visual effects seen in games today are down to the clever use of textures – without them, games would dull and lifeless. So let's get dive in and see how this all works!

As always, if you're not quite ready for a deep dive into texturing, don't panic – you can get started with our 3D Game Rendering 101. But once you're past the basics, do read on for our next look at the world of 3D graphics.

随机为您推荐
友情链接
版权声明:本站资源均来自互联网,如果侵犯了您的权益请与我们联系,我们将在24小时内删除。

Copyright © 2016 Powered by How 3D Game Rendering Works: Texturing,淄博新闻网   sitemap

回顶部